![]() ![]() Can be cancelled at any time with a Shin Tenma Kuu*** Kyaku using "a". This autocombo costs him a lot of lives and ends in a Shin Sho***ken. He lunges forward and goes into an autocombo if he connects. Jigoku Meguridai Ranbu - D,B,D,F+x+y or D,B,D,F+a or z (requires 3000 power) He sets down a lit bomb that blows up after a while. He whips out his trusty gun and shoots with it. Machine Gun - D,F,D,F+a (requires 2000 power) He shoots up a flare that slowly descends after exploding. He takes a ride on a mine cart, then crashes off-screen. Mine Cart - F,B,D,F+a (requires 1000 power) Opponent can also collect power-ups to nullify its effect. Possible drops are lives (+5 lives), timer (timer bar increases), and speed up (he becomes faster, but can crash into walls). A random power-up drops for collection. He does an aerial dive kick so intense that he burns up. Shin Tenma Kuu*** Kyaku - B,D,DB+x+y (requires 1000 power) He does a spinning kick in place, and then loses a foot. Shinkuu Tatsumaki Sen*** Kyaku - QCB+x+y (requires 1000 power) Double uppercut, but he's already too high after the first one. Sho***reppa - F,D,DF+x+y (requires 1000 power) The recoil's so hard that he ends up flying to the wall. Shinkuu Ha***ken - QCF+x+y (requires 1000 power) He does an aerial dive kick, then breaks his foot upon landing. The recoil knocks him back and hurts him, however. Hovering the mouse cursor over the icon displays the hold duration if applicable.I'm bored, so I'm gonna list the moves of a character. Icons encased in square brackets require the respective button(s) to be held down. Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config. This also means it does not pay much attention to the safety gauge, meaning it tends to get hit by its own Assists. Genbaneko uses M.U.G.E.N's default A.I., and thus is not particularly difficult to defeat. In comparison, 大回転ヨシ! hits many more times and deals a lot more damage, but has a longer recovery time. ヨシ!ヨシ!ヨシ! is a three-hit combo that stands out by mostly hitting, on top of giving, though it does not deal a particularly large amount of damage. Genbaneko's other Assist, クレーンヨシ!, is comparatively weak as it cannot have its damage expanded upon and is oriented around hitting airborne opponents, which is not ideal given that Ganbaneko's only move that forces the opponent into the air is フォークリフトヨシ!, which cannot be active at the same time as クレーンヨシ!. Because using パレットヨシ! increases the aeformentioned pallet counter every time it's used, using it often can be a good strategy to maximize the damage output of フォークリフトヨシ!. If the pallet counter is above zero, the forklift will fire additional projectiles upon contact with a target, dealing extra damage. フォークリフトヨシ! summons a forklift that drives from either side of the screen, ramming into either the opponent or Genbaneko. パレットヨシ! deals less damage, but can hit and gives along with having a faster recovery time, meaning it's possible to link the move into itself, albeit with some difficulty as the timing window is pretty strict. 突進ヨシ! is a simple melee attack that makes for a decent combo-ending Special, though the long recovery time and lack of ability to cancel out of Specials leaves Genbaneko open when using it. The counter is depleted whenever フォークリフトヨシ! is activated (whether manually or automatically via the safety gauge). On top of the safety gauge, Genbaneko also has a pallet counter at the bottom of the screen that increases every time they use パレットヨシ!, maxing out at 9. The gauge can be reset to blue by either using one of the assists (whether manually or automatically), or by using the aeformentioned 安全確認. Once the gauge turns red, one of Genbaneko's Assists ( フォークリフトヨシ! or クレーンヨシ!) will automatically appear, which can hurt Genbaneko if not avoided. Genbaneko has a gauge shaped like their own head whose color indicates "safety", going from blue to yellow to red. Genbaneko's Normals can also be cancelled into Specials or Hypers however, Genbaneko cannot cancel Specials into Hypers or vice versa, limiting their overall combo ability. ![]() Genbaneko's combo system allows them to cancel their Ⓧ Normals into their Ⓨ Normals. Ⓢ is used for 安全確認, a move which acts identically to a standard taunt but has the secondary use of resetting Genbaneko's "safety" gauge. Genbaneko is a four-button character using the Nijikaku button layout, meaning that Ⓧ is used for a weak attack, Ⓨ is used for a strong attack, Ⓑ is used for a grab attack, and Ⓐ is used for activating certain Specials. ![]()
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